INTO THE AFTERGLOW
The idea behind Into The Afterglow is to provide people with meditative VR experiences in fantastical environments.
Set in natural and sometimes impossible environments, and featuring interactive elements such as musical instruments, puzzle boxes, and physics objects, Afterglow attempts to focus toward maintaining smooth performance at a relatively high degree of visual fidelity. It is built with Unreal Engine, and runs at a consistent 90fps.
The current build of Into The Afterglow is limited to a single environment and two instrument types (two gongs and a Saron-style percussive instrument comprised of seven bars).
System specs used to create and test this build:
i7-4790 @ 3.60 GHz
GTX 980
32GB
Set in natural and sometimes impossible environments, and featuring interactive elements such as musical instruments, puzzle boxes, and physics objects, Afterglow attempts to focus toward maintaining smooth performance at a relatively high degree of visual fidelity. It is built with Unreal Engine, and runs at a consistent 90fps.
The current build of Into The Afterglow is limited to a single environment and two instrument types (two gongs and a Saron-style percussive instrument comprised of seven bars).
System specs used to create and test this build:
i7-4790 @ 3.60 GHz
GTX 980
32GB