MECHWARRIOR EXPERIENCE (STEAM LAUNCH PARTY)
An extremely rough Vive demo I put together over the span of a couple weeks, using Unreal Engine, for our Steam Launch Party in December. There isn't much 'game' here, it was more of an experience. It was huge fun to put this together, but I think I actually had more fun demoing it for people at the party.
I learned a lot while making this demo, and more since completing it. Looking back there are a lot of things I would do differently if I were to tackle it again.
This was strictly a 'for fun' personal project and is not indicative of any potential features for MechWarrior Online, nor does this provide any indications as to the potential use of VR in MechWarrior Online.
Assets used:
Atlas 'Mech and 'Mech harness models by Piranha Games
Infiltrator Demo by Epic Games
Classic Lasers by SuperGenius (https://www.unrealengine.com/marketpl...)
FS Star Starter Kit vA and FX Gas Giant by Jeremy Baldwin (http://www.jeremybaldwin3d.com/)
Sci-Fi Shield FX Pack by Ed Burgess (https://www.unrealengine.com/marketpl...)
SciFi Bunk by Liam Tart (http://liamtart.com/sci-fi-bunk-room-...)
Voice-over made using the speech synthesis software from the Acapela Group (http://www.acapela-group.com/)
I learned a lot while making this demo, and more since completing it. Looking back there are a lot of things I would do differently if I were to tackle it again.
This was strictly a 'for fun' personal project and is not indicative of any potential features for MechWarrior Online, nor does this provide any indications as to the potential use of VR in MechWarrior Online.
Assets used:
Atlas 'Mech and 'Mech harness models by Piranha Games
Infiltrator Demo by Epic Games
Classic Lasers by SuperGenius (https://www.unrealengine.com/marketpl...)
FS Star Starter Kit vA and FX Gas Giant by Jeremy Baldwin (http://www.jeremybaldwin3d.com/)
Sci-Fi Shield FX Pack by Ed Burgess (https://www.unrealengine.com/marketpl...)
SciFi Bunk by Liam Tart (http://liamtart.com/sci-fi-bunk-room-...)
Voice-over made using the speech synthesis software from the Acapela Group (http://www.acapela-group.com/)